Part A: Design practices
1 Thinking
2 Drawing ideas
3 Illustration concepts
4 Rendering techniques
5 Low fidelity prototyping
Part B: Design processes
6 Design process
7 Design stakeholders
8 Design exploration
9 Writing for design
10 Design development
11 Design proposals
Part C: Design features
12 Good design
13 Elements and principles of design
14 Human-centred design
15 Influences on design
Part D: Design contexts
16 Design styles
17 Ethical and legal issues in design
18 Design in a professional context
Chris Ralph is Curriculum Area Coordinator/Teach of Design and Engineering Technology and Graphics at St John's Anglican College, Queensland. He is also QCAA District Panel Chair for Graphics.
Kristen Guthrie is an experienced teacher of Visual Communication and Design and a qualified graphic designer. She has been closely involved in the development, teaching and evaluation of the VCE Visual Communication and Design study design since its inception in the VCE curriculum. She has worked in curriculum development and assessment with VCAA and is passionate about design education. She is currently Head of Arts at Woodleigh School on the Mornington Peninsula.
Guides students through the practical application of design thinking, drawing and prototyping skills
Skill-based activities provide practical application of the design process
Case studies of contemporary Australian designers provide real-world context.
Featured design problems and solutions help develop problem-solving skills.
Tech tips develop 21st century digital design technology skills.